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Stealth kill metal gear solid 5 pc11/9/2022 ![]() ![]() It also serves as a cleverly disguised tutorial of sorts, helping the player understand the remarkably simple controls that the game has to offer. Unlike previous Metal Gear games where the opening was devoid of any player interactivity, The Phantom Pain’s prologue makes the player feel a part of the ongoing action. The Phantom Pain begins with the player awakening in a hospital which is preceded by some of the most intense cinematic openings I have ever played in a Metal Gear game. "The Phantom Pain begins with the player awakening in a hospital which is preceded by some of the most intense cinematic openings I have ever played in a Metal Gear game." The feeling of the player suddenly coming across a patrol or a Gunship hovering on top of you…this feeling of immersion is so high that you will totally forget about the deserted lands of Afghanistan and Africa, the game’s primary locations. The Phantom Pain’s map is massive in scope and scale and although it’s barren and devoid of any activity, the sense of tension is always there. The game is easily hundreds of times bigger than the lone Camp Omega that Big Boss infiltrated to extract Chico and Paz. What you possibly experienced in Ground Zeroes is just a fraction of what The Phantom Pain offers. ![]() A Metal Gear Solid game set in an open world…how will it work for a series that has primarily focused on a tight level design as the protagonist makes his way across narrow corridors and levels?īut then Metal Gear Solid V: Ground Zeroes happened and all my concerns about the concept of free infiltration were resolved. When The Phantom Pain was first announced back in 2012, I had a sense of skepticism about it. Simply put, it’s the greatest stealth action video game ever made, a culmination of everything that Kojima learned and perfected ever since Konami released the first Metal Gear back in 1987. Metal Gear Solid V: The Phantom Pain is the game that Hideo Kojima always wanted to develop. ![]()
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